Druid
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Overview

  • Sum up: Able to go toe to toe in melee as a beast, or go from farther away using nature's powers
  • Power Source: Primal
  • Key Stats: Mostly Wisdom, then Constitution and/or Dexterity
  • Implements: Staff, Totem
  • Description:

Secretive and enigmatic, druids call the wilderness their home. They are capable of running with a wolf pack, speaking with the most ancient trees, and watching thunderstorms from atop the clouds themselves. They regard challenges as tests, both of their fitness and of their connection with the wild places of the world. And though many druids project an outward calm, they have the cunning of the beast and the fury of the storm.

Bonus

  • Balance of Nature: Druids have 3 At-Wills but only 2 can be of one type (Types being Beastform powers and Nature powers)
  • Ritual Casting: Animal Messager + one 1st-level ritual

Paths

Primal Guardian

While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.

Primal Predator

While you are not wearing heavy armor, you gain a +1 bonus to your speed.

Powers

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